Archive for January, 2017

Apple Reports Record First Quarter Results

Tuesday, January 31st, 2017
CUPERTINO, California — January 31, 2017 — Apple® today announced financial results for its fiscal 2017 first quarter ended December 31, 2016. The Company posted all-time record quarterly revenue of $78.4 billion and all-time record quarterly earnings per diluted share of $3.36. These results compare to revenue of $75.9 billion and earnings per diluted share of $3.28 in the year-ago quarter. International sales accounted for 64 percent of the quarter’s revenue.

“We’re thrilled to report that our holiday quarter results generated Apple’s highest quarterly revenue ever, and broke multiple records along the way. We sold more iPhones than ever before and set all-time revenue records for iPhone, Services, Mac and Apple Watch,” said Tim Cook, Apple’s CEO. “Revenue from Services grew strongly over last year, led by record customer activity on the App Store, and we are very excited about the products in our pipeline.”

“Our outstanding business performance resulted in a new all-time record for earnings per share, and over $27 billion in operating cash flow,” said Luca Maestri, Apple’s CFO. “We returned nearly $15 billion to investors through share repurchases and dividends during the quarter, bringing cumulative payments through our capital return program to over $200 billion.”

Apple is providing the following guidance for its fiscal 2017 second quarter:
  • revenue between $51.5 billion and $53.5 billion
  • gross margin between 38 percent and 39 percent
  • operating expenses between $6.5 billion and $6.6 billion
  • other income/(expense) of $400 million
  • tax rate of 26 percent

Apple’s board of directors has declared a cash dividend of $0.57 per share of the Company’s common stock.  The dividend is payable on February 16, 2017 to shareholders of record as of the close of business on February 13, 2017.

Apple will provide live streaming of its Q1 2017 financial results conference call beginning at 2:00 p.m. PST on January 31, 2017 at www.apple.com/investor/earnings-call/. This webcast will also be available for replay for approximately two weeks thereafter.

This press release contains forward-looking statements including without limitation those about the Company’s estimated revenue, gross margin, operating expenses, other income/(expense), and tax rate. These statements involve risks and uncertainties, and actual results may differ. Risks and uncertainties include without limitation the effect of competitive and economic factors, and the Company’s reaction to those factors, on consumer and business buying decisions with respect to the Company’s products; continued competitive pressures in the marketplace; the ability of the Company to deliver to the marketplace and stimulate customer demand for new programs, products, and technological innovations on a timely basis; the effect that product introductions and transitions, changes in product pricing or mix, and/or increases in component costs could have on the Company’s gross margin; the inventory risk associated with the Company’s need to order or commit to order product components in advance of customer orders; the continued availability on acceptable terms, or at all, of certain components and services essential to the Company’s business currently obtained by the Company from sole or limited sources; the effect that the Company’s dependency on manufacturing and logistics services provided by third parties may have on the quality, quantity or cost of products manufactured or services rendered; risks associated with the Company’s international operations; the Company’s reliance on third-party intellectual property and digital content; the potential impact of a finding that the Company has infringed on the intellectual property rights of others; the Company’s dependency on the performance of distributors, carriers and other resellers of the Company’s products; the effect that product and service quality problems could have on the Company’s sales and operating profits; the continued service and availability of key executives and employees; war, terrorism, public health issues, natural disasters, and other circumstances that could disrupt supply, delivery, or demand of products; and unfavorable results of legal proceedings. More information on potential factors that could affect the Company’s financial results is included from time to time in the “Risk Factors” and “Management’s Discussion and Analysis of Financial Condition and Results of Operations” sections of the Company’s public reports filed with the SEC, including the Company’s Form 10-K for the fiscal year ended September 24, 2016 and its Form 10-Q for the fiscal quarter ended December 31, 2016 to be filed with the SEC. The Company assumes no obligation to update any forward-looking statements or information, which speak as of their respective dates.

Apple revolutionized personal technology with the introduction of the Macintosh in 1984. Today, Apple leads the world in innovation with iPhone, iPad, Mac, Apple Watch and Apple TV. Apple’s four software platforms — iOS, macOS, watchOS and tvOS — provide seamless experiences across all Apple devices and empower people with breakthrough services including the App Store, Apple Music, Apple Pay and iCloud. Apple’s more than 100,000 employees are dedicated to making the best products on earth, and to leaving the world better than we found it.

Press Contact:
Kristin Huguet
Apple
khuguet@apple.com
(408) 974-2414

Investor Relations Contacts:
Nancy Paxton
Apple
paxton1@apple.com
(408) 974-5420

Joan Hoover
Apple
hoover1@apple.com
(408) 974-4570
 

FY 17 First Quarter Results Conference Call

Friday, January 27th, 2017
WHAT: Apple® FY 17 First Quarter Results Conference Call

WHERE: Via conference call. The dial-in numbers for press are (877) 406-0010 (toll-free) or (913) 312-0414. Please enter confirmation code 373736.

WHEN: Tuesday, January 31, 2017, at 2:00 p.m. PST/5:00 p.m. EST

REBROADCAST: The conference call will be available as a continuous rebroadcast beginning Tuesday, January 31, at 5:00 p.m. PST/8:00 p.m. EST, through Tuesday, February 14, at 5:00 p.m. PST/8:00 p.m. EST. The dial-in numbers for the rebroadcast are  (888) 203-1112 (toll-free) or (719) 457-0820. Please enter confirmation code 3378275.

WEBCAST: Apple will provide live audio streaming of its FY 17 First Quarter Results Conference Call using Apple’s HTTP Live Streaming (HLS) technology. The live webcast will begin at 2:00 p.m. PST on January 31, 2017, at www.apple.com/investor/earnings-call/ and will also be available for replay for approximately two weeks thereafter. Live audio streaming requires an iPhone®, iPad® or iPod touch® with Safari® on iOS 7.0 or later, a Mac® with Safari 6.0.5 or later on OS X® v10.8.5 or later, or a PC with Microsoft Edge on Windows 10.

This recording is the property of Apple and protected by US copyright law and international treaties. Any reproduction or distribution is strictly prohibited without prior written approval from Apple. Please contact Apple Public Relations or Investor Relations with any questions.

After this quarter, Apple will no longer issue this media alert prior to the earnings call. The latest Information for investors is available at investor.apple.com. Members of the media with questions may contact the Apple Media Helpline at media.help@apple.com or (408) 974-2042.
 
Apple revolutionized personal technology with the introduction of the Macintosh in 1984. Today, Apple leads the world in innovation with iPhone, iPad, Mac, Apple Watch and Apple TV. Apple’s four software platforms — iOS, macOS, watchOS and tvOS — provide seamless experiences across all Apple devices and empower people with breakthrough services including the App Store, Apple Music, Apple Pay and iCloud. Apple’s more than 100,000 employees are dedicated to making the best products on earth, and to leaving the world better than we found it.

Press Contact:
Kristin Huguet
Apple
khuguet@apple.com
(408) 974-2414
 

GarageBand and Logic Pro X Music Apps Get Major Updates

Wednesday, January 18th, 2017
CUPERTINO, California — January 18, 2017 — Apple® today announced major updates to its music creation apps with exciting new features for music makers of all levels on iPhone®, iPad® and Mac®. GarageBand® for iOS 2.2 now features the powerful creative synthesizer Alchemy and a new sound browser that makes searching through instruments and patches easier than ever. Logic Pro™ X 10.3 becomes an even more powerful tool for pros with a modern interface, new features for professional audio production as well as support for the revolutionary Touch Bar™ on the new MacBook Pro®, putting intuitive, context-sensitive controls right at users’ fingertips. 

Logic Pro X users can also remotely add new tracks to their Logic® sessions from their iPhone or iPad when they’re away from their Mac. With a new share option, users can upload a special GarageBand-compatible version of a Logic project to iCloud®, which they can then open on their iOS devices and add new recordings whenever inspiration strikes. When the project is saved back to iCloud, any newly added tracks will automatically appear in the original Logic project the next time it’s opened on a Mac. 

“Music has always been part of Apple’s DNA, and we are excited to deliver yet another fun and powerful update to our music creation apps, GarageBand for iOS and Logic Pro X,” said Susan Prescott, Apple’s vice president of Applications Product Marketing. “These updates bring a wide range of new and highly requested features to both hobbyists and the community of pro musicians and audio engineers who rely on our software and hardware to create amazing music.”

“Logic Pro X is an indispensable part of the creative process for me and the artists I work with. I’m thrilled to see all the new professional features that have been added,” said Grammy- and Academy Award-winning producer and composer Paul Epworth. “As a huge fan of the Alchemy synthesizer, I love that I can grab my iPhone or iPad and use GarageBand to keep coming up with new tracks for my Logic sessions when I’m traveling and away from my studio.”

GarageBand for iOS
GarageBand for iOS brings even more sophisticated music creation options to iPhone and iPad, while still remaining fun and easy to use. It features a redesigned sound browser that makes it faster than ever to explore Touch Instruments® and quickly find the exact sounds you’re looking for. 

Alchemy, one of the world’s most innovative modern synthesizers and a favorite of Logic Pro users, comes to iOS and includes a rich collection of over 150 Apple-designed patches from a wide variety of genres, including EDM, Hip Hop, Indie, Rock, Pop and more. And with Alchemy’s Transform Pad, users can morph between eight sonic snapshots in real-time, to create expressive synth performances. 

Recording music in GarageBand for iOS also gets easier with Multi-Take Recording, giving users multiple passes to capture their best performance and the ability to audition and switch between their favorite takes. 

The release also features a redesigned Audio Recorder that adds fun, one-tap vocal effects and provides users with even more sophisticated studio effects like pitch correction, distortion and delay. Seasoned users looking for even more control over their mixes can use a new collection of advanced audio processing tools, including an interactive graphic Visual EQ and the ability to use third-party Audio Unit plug-in effects for expandable, creative sound design.

Logic Pro X
Logic Pro X includes advanced new features that make Logic an even stronger tool for audio production, giving musicians and audio engineers even more control over editing and mixing their music. The latest release features a new modern design that improves legibility in a variety of working environments.

Logic Pro X also adds support for the revolutionary new Touch Bar on MacBook Pro, providing the ability to view and navigate your project in a timeline overview, along with convenient access to volume and Smart Controls for any selected track. New performance controls let you play and record software instruments with the Touch Bar using a piano keyboard that can also be customized to a variety of musical scales, or by tapping drum pads to create beats. Assignable key command buttons let you customize the Touch Bar controls to keep your favorite keyboard shortcuts available when you need them. 

Track Alternatives let users create and switch between different playlists of regions and edits on any track. This feature makes it easier to experiment with various creative ideas or evaluate different versions of a track as it evolves. Selection-based Processing allows users to apply any combination of Logic or third-party effect plug-ins onto any selection of one or multiple audio regions. It is useful for optimizing sound quality and a great tool for creative sound design.

Logic Pro X becomes more powerful for professional mixing, with a 64-bit summing engine, 192 additional busses and true stereo panning, providing discrete control of stereo signals.

Pricing and Availability 
The GarageBand for iOS update, available today, is free for all existing users and with all new iOS devices. Customers with older, non-qualifying devices can purchase the app for $4.99 (US) on the App Store®. For more information about GarageBand for iOS, visit: www.apple.com/ios/garageband.

The Logic Pro X update, available today, is free for all existing users, and available on the Mac App Store for $199.99 (US) for all new customers. For more information about Logic Pro X, visit: www.apple.com/logic-pro.

Apple revolutionized personal technology with the introduction of the Macintosh in 1984. Today, Apple leads the world in innovation with iPhone, iPad, Mac, Apple Watch and Apple TV. Apple’s four software platforms — iOS, macOS, watchOS and tvOS — provide seamless experiences across all Apple devices and empower people with breakthrough services including the App Store, Apple Music, Apple Pay and iCloud. Apple’s more than 100,000 employees are dedicated to making the best products on earth, and to leaving the world better than we found it.

Press Contacts:
Starlayne Meza
Apple
starlayne@apple.com
(408) 974-3391

Bill Evans
Apple
bevans@apple.com
(408) 974-0610
 

App Store Shatters Records on New Year’s Day

Thursday, January 5th, 2017
CUPERTINO, California — January 5, 2017 — Apple® today announced that the App Store® welcomed 2017 with its busiest single day ever on New Year’s Day, capping a record-breaking holiday season and a year of unprecedented developer earnings and breakout app hits. In 2016 alone, developers earned over $20 billion, up over 40 percent from 2015. Since the App Store launched in 2008, developers have earned over $60 billion, creating amazing app experiences for App Store customers across iPhone®, iPad®, Apple Watch®, Apple TV® and Mac®. Those efforts helped kick off 2017 with a remarkable start, making New Year’s Day the highest single day ever for the App Store with nearly $240 million in purchases. 

“2016 was a record-shattering year for the App Store, generating $20 billion for developers, and 2017 is off to a great start with Jan. 1 as the single biggest day ever on the App Store,” said Philip Schiller, Apple’s senior vice president of Worldwide Marketing. “We want to thank our entire developer community for the many innovative apps they have created — which together with our products — help to truly enrich people’s lives.”

Customers broke all-time records this holiday season with purchases from the App Store topping $3 billion in December. In the same month, Nintendo’s Super Mario Run made history with more than 40 million downloads in just four days after its release, and was the most downloaded app globally on Christmas Day and New Year’s Day. 

Super Mario Run is also among last year’s top 10 most downloaded apps worldwide, with Pokémon Go taking the top spot. Pokémon Go, a beloved game from Niantic, quickly became a cultural phenomenon in mid-2016. Prisma, Reigns, Procreate, Lumino City, Sweat With Kayla and djay Pro, from some of Apple's independent developers, were among the most successful apps for iPhone, iPad, Apple TV, Apple Watch and Mac, respectively. The App Store offers 2.2 million apps in total, up over 20 percent from last year. 

With the App Store available in 155 countries, Apple’s customers have access to millions of apps to make their lives easier, enrich their passions and connect with people from all around the world. The App Store’s top-grossing markets include the US, China, Japan and the UK, with China experiencing record year-over-year growth at an incredible 90 percent. The global impact of the App Store was captured this past year with two campaigns — Apps for Earth and Games for (RED). In partnership with the World Wildlife Fund and (RED), customers were empowered to make a difference, helping to protect life on our planet and join the fight against AIDS. The custom content created by each campaign’s participating developers helped raise over $17 million in total for the two organizations. 

With the introduction of iMessage® apps and SiriKit in iOS 10, developers created exciting new types of app experiences. iPhone and iPad customers now have access to over 21,000 iMessage apps to send stickers and easily collaborate with friends, and for the first time ever, users can ask Siri® to book rides, make payments, return a call and more.

Since subscriptions became available across all 25 app categories this fall, including Games and Kids, customers can subscribe to their favorite services from over 20,000 apps, with Netflix, HBO Now, Line, Tinder and MLB.com At Bat among last year’s most popular. iPhone and iPad customers grew the App Store’s subscription billings significantly in 2016, to $2.7 billion, up 74 percent from 2015. 

Apple revolutionized personal technology with the introduction of the Macintosh in 1984. Today, Apple leads the world in innovation with iPhone, iPad, Mac, Apple Watch and Apple TV. Apple’s four software platforms — iOS, macOS, watchOS and tvOS — provide seamless experiences across all Apple devices and empower people with breakthrough services including the App Store, Apple Music, Apple Pay and iCloud. Apple’s more than 100,000 employees are dedicated to making the best products on earth, and to leaving the world better than we found it.

Press Contacts:
Lisa Israel
Apple
lisrael@apple.com
(408) 974-2118

Stephanie Saffer 
Apple
ssaffer@apple.com
(408) 974-5160
 

ROUND ONE UPDATES (Jan. 1, 2017)

Sunday, January 1st, 2017

(tl;dr & shipping info @ bottom of the post)

First off, I want to offer my sincerest apologies for not communicating more throughout the build process of Round One. I know how it feels to be left in the dark and it's frustrating as all heck. All of us have been working 'round the clock and sleeping around 2 nights a week for the last month and losing time happens more than I'd like it to.

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I think we've officially started to refer to Round One internally as 'The Little Engine That Could'.

We've hit quite a few bumps in the road so far during Round One. The holidays really messed with us and we should have anticipated more issues concerning that right off the bat (both from a personal and business sense). Everyone here decided to basically ignore the holidays completely and just keep chugging along to try to offset some of the minor delays we're experiencing.

We stocked up on at least one of every replacement part we could think of, but we still had a few small delays with MORE replacements we needed over the last 2 weeks. We're planning to upgrade one of our (adding yet another) mill to HQ as soon as we can in 2017.

We took a lot of time to find the right wood supplier. We were confident they had reliably great product while building our prototypes (which nearly every piece was perfect for) but our largest shipment of wood for Round One had to be sent back. The whole first batch of coils we ordered also had to be sent back due to both quality and safety concerns (but we have since found a new supplier we're [I]much[/I] happier with). So yet again, due to the holidays, we got set back quite a bit during these exchange processes.

(I mean, seriously, what the hell is this?)

(Or this? btw, this had seen new heat shrink 3 times by day 3 and the plug was replaced on day 3 as well. Then the ground ripped out).

We tried to mill some of the slightly less warped stock but ended up scrapping a few hundred bucks in wood alone when we started to worry about the enclosures cracking once the finishing process started (or them literally just breaking in half during milling). It's been...[I]frustrating [/I]to say the least. [/SIZE]

We offset this somewhat by finding another local supplier for about half of the replacements we needed and just buying them outright, but we still took a pretty decent time hit there since the wood is basically the front end of the entire process.

And here's some shots of our new coils, which are lightyears ahead of our first shipment or the one above (which was bought from a local shop before our others had arrived as a 'back-up').

The shrink is reinforced, the coils are actually wrapped in a friggin' ROUND SHAPE, they're Nichrome instead of Kanthal (Duh), and have Kevlar sleeves (thank god). The plugs are also MUCH higher quality than our previous stock.

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We also invested a decent chunk of change into hiring and flying out a contractor I've known for a long time from Texas to help us further optimize our wiring schematics and help us throughout the assembly portion of Round One. His flight ended up coming in 2 days late, and his checked bag of tools took 3 more days to get here due to issues with lost luggage.

We were ecstatic to finally get him here though. He's been a miracle the past couple of weeks and the extra day or two we took redrawing the schematics with him was well worth it (he even found a way to add another hardware failsafe into the design without adding more 'noise'). In an attempt to take a load off our very over-worked developer (Liz, more straight from her below) he's taken over most of the internal manufacturing.

After that discovery we also wanted to put in another layer of software protection / auto-limiting functionality. Safety is one of our biggest concerns since I'm sure quite of few of y'all have units going on a regular basis throughout the day the same way we do here. We don't want anyone to have to worry about leaving their nail on in another room, etc. Though who's to say that's not just our personal paranoia peaking through?

Our mounting hardware for the bottom of each unit has been changed as well to try and ensure better durability & longevity for each unit.

The delay in milling a lot of our Bloodwood orders set us back on testing and burning in a lot of units as well, but we also want to make sure we end up with every customer getting a good, solid controller. The last thing we want is for someone to receive a unit that just falls apart on them the next day. We are burning in each unit with their respective coils as well. After watching a lot of different coils break in and change (thermally) from our various testing throughout Round One we see this as a necessity to try and maintain solid temps 'out of the box' and verify proper function. Both coil and controller will getting a minimum of 48 hours burn-in before being shipped out. Period. Burn-in is also, of course, a big extra safety check, too.

I've compiled our final checklist for each unit (which will be included in your orders) to make sure we have at least 2 people check each unit in and out before shipping. They will be initialed after each inspection. This list will also serve as our Certificate of Authenticity so it will contain serial # and other relevant info about each unit (along with notes on any fun manufacturing tidbits like knots, eyes, and unique grain patterns in each enclosure, etc.). Each screen will be calibrated before sending it out. Little finishing touches like that are some of the minor things that slipped past us the last couple of weeks.
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I waited on this update to get more info (re: code monkey stuff) from our developer on how the software is progressing as well so (for the first time) here's a little info straight from her.

Engineering is currently running security audits, compiling the final models, and just finished the v1.0.0 build!

While the software is still in it's infancy, the already feature-rich controller serves as perfect base from which to build.

We've taken the time to create a true IoT (Internet of Things) device; seamless delivery of an ever-improving product, only integrated as much or as little as it needs to be.

Our Android app will be available later this month and Apple still has the red tape around us at the moment (as you’d expect). We started the process awhile back, but can only assume the holidays have them dragging their feet as well (since we aren’t worried about it being approved in general).

Internally, we'll be discussing how much of the API to open up after pre-orders are out (think plug-ins, tuning rules, custom nail profiles, etc.), any and all suggestions / feature requests are welcome.

(Give us some stars for the new year? https://github.com/Hex-Nail/hexnail-module-examples/blob/master/README.md

Here's a small preview of how some of the interface has changed / improved over the course of Round One as well. Bear in mind some of these shots are out of date and were taken after a ground-up rewrite of the entire system to improve stability and performance.

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The last thing I want to address are the extras we were planning to sent out with units. Don't worry, any of you that ordered early, or chose exclusive swag over partial refunds to help us out financially during the bulk purchasing will absolutely still be getting some really fun (and useful) stuff...we just need to send it later this month once all of our unit orders are taken care of. I hope this doesn't disappoint anyone too much and I can promise I'm gonna try to get even more fun stuff done for everyone once we get the orders out.

We've got a few things planned, but just so you get an idea of what's coming here's a few of of the ideas I've been (literally) milling over here and there since Round One began...

Matching (Hardwood) Dabbers
- The body will be made of the chosen wood for each order

Controller (45 Degree Angle) Stands
- Various materials will be used. We'll also be looking into making mounting brackets at some point for direct mounting to walls, etc.

Signed Prototype Design Enclosure Pieces
- Round One will be a huge accomplishment for us and we want all of our supporters to have a piece of what they helped make happen besides just the unit itself.

And of course we'd love to send some of the usual 'stoner swag' like shirts, dab mats, pins, and stickers, too.

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tl;dr - We hoping to send units out in small batches as we wrap-up each inspection and burn-in over the course of this (and next) week. Overall, in spite of a 'Santa's List'-esque set of issues we've run into outlook is positive and we can't wait to get these in your hands. Multiple year's worth of development, planning, testing, and prototypes are finally coming into focus and we ask that you bear with us just a little longer.

TRACKING NUMBERS WILL BE PROVIDED IN BATCHES AS SOON AS EACH ONE SHIPS. THIS IS YOUR LAST CHANCE TO EDIT YOUR SHIPPING ADDRESS (IF NEED BE). 

If anyone has any other questions please either message me here or e-mail us directly at: ava@hex-nail.com [CMO] (or) liz@hex-nail.com [CTO]


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